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Looking back, and more game details

It’s been about a year and a half since I’ve started this blog, and back then my engine project was only 2 months old. This January is the first year my blog received more than 1000 visits in a...

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Triplanar normal mapping for terrain

First, before having gotten into terrain normal mapping, I added mouse picking for objects. I have some interactivity now! This is taken from an XNA code sample, then I modified it so it supports...

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The current game plan

Bye bye geo-clipmaps, here comes geo-mipmapping! I’ve been busy at converting my terrain rendering code to use it from now on. It’s not fully completed but the basics work. I just need to fix up the...

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Terrain picking solved

Finally, I figured out now to do precise terrain picking, so now I can make a lot of progress! As I’m going to be using BEPU for the physics engine, I just let BEPU do the dirty work. Using it…Read more ›

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One Game A Month: Here comes a new game project!

What? Another game already? That’s right, but this one will not be as big as my racing game project, which I expect to be ongoing for several months and likely at least a year. No, this game will be...

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Returning to form?

It’s been over a year since I updated this blog so I should probably tell you what I’ve been up to. While I was working on my main XNA project, Meteor Engine, I have also been unemployed most of the …...

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SeedWorld (my voxel world engine) first update

So here’s what I’ve been working on for the past two weeks. It seems that I have wanted to do a procedural voxel style world for some time and now have just started, only 4 years late on the voxel/cube...

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New Blog for SeedWorld

My SeedWorld voxel engine is getting its own blog, since it will be used to make a game out of it. It will be an open-ended RPG in the visual style of Cube World. I will be documenting the progress …...

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ECS is officially the bomb!

Over the last week and a half, I have been working on my own ECS framework. This is a side project away from my main voxel game, but it is something I wanted to do in order to be able … Continue reading →

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Applying ECS to a simple game

I’ve been going back to work on my Entity-Component-System framework. Aside from being a side project, I will also plan to use it for my voxel platform game. I’ve already created a Minimum Viable...

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