Big progress on geo clipmaps and terrain
First I have to mention that three weeks ago, I attended an IGDA meetup in my town and it went pretty well. I got to catch up with a friend I met at a previous meetup, and even managed to…Read more ›
View ArticleEngine changes on the way
Just a minor update this time. I haven’t done much more with the terrain or rendering code, but here’s what I am planning next for the engine. In addition to terrain and culling, I’m doing a bunch of...
View ArticleMore outdoor lighting, and starting the game
Right now I’m at a point where I can see art becoming a more important thing to consider. I might resort to making some of my own models, and get re-acquainted with modeling tools. I used to work with...
View ArticleForward rendering and scene objects
Now it’s time to get serious about ramping up production. I’ve brought up wanting to make a level editor before so here’s how I plan on making it. The rendering pipeline isn’t as good as I thought it...
View ArticleSome screenshots of forward rendering
Here’s a few quick test screens with the forward rendering in the engine, now that I have added shader support for terrains. The differences are subtle but somewhat surprising. First I’m testing out...
View ArticleHow low-level should you go?
Today I was going to talk about my start on the game editor’s UI but something else got my attention. I have long been following some blogs and reviewers on XBox Indie Games, and now that the cat’s out...
View ArticleLooking back, and more game details
It’s been about a year and a half since I’ve started this blog, and back then my engine project was only 2 months old. This January is the first year my blog received more than 1000 visits in a...
View ArticleTriplanar normal mapping for terrain
First, before having gotten into terrain normal mapping, I added mouse picking for objects. I have some interactivity now! This is taken from an XNA code sample, then I modified it so it supports...
View ArticleThe current game plan
Bye bye geo-clipmaps, here comes geo-mipmapping! I’ve been busy at converting my terrain rendering code to use it from now on. It’s not fully completed but the basics work. I just need to fix up the...
View ArticleTerrain picking solved
Finally, I figured out now to do precise terrain picking, so now I can make a lot of progress! As I’m going to be using BEPU for the physics engine, I just let BEPU do the dirty work. Using it…Read more ›
View ArticleOne Game A Month: Here comes a new game project!
What? Another game already? That’s right, but this one will not be as big as my racing game project, which I expect to be ongoing for several months and likely at least a year. No, this game will be...
View ArticleReturning to form?
It’s been over a year since I updated this blog so I should probably tell you what I’ve been up to. While I was working on my main XNA project, Meteor Engine, I have also been unemployed most of the …...
View ArticleSeedWorld (my voxel world engine) first update
So here’s what I’ve been working on for the past two weeks. It seems that I have wanted to do a procedural voxel style world for some time and now have just started, only 4 years late on the voxel/cube...
View ArticleNew Blog for SeedWorld
My SeedWorld voxel engine is getting its own blog, since it will be used to make a game out of it. It will be an open-ended RPG in the visual style of Cube World. I will be documenting the progress …...
View ArticleECS is officially the bomb!
Over the last week and a half, I have been working on my own ECS framework. This is a side project away from my main voxel game, but it is something I wanted to do in order to be able … Continue reading →
View ArticleApplying ECS to a simple game
I’ve been going back to work on my Entity-Component-System framework. Aside from being a side project, I will also plan to use it for my voxel platform game. I’ve already created a Minimum Viable...
View ArticleSeedWorld (my voxel world engine) first update
So here’s what I’ve been working on for the past two weeks. It seems that I have wanted to do a procedural voxel style world for some time and now have just started, only 4 years late on the voxel/cube...
View ArticleNew Blog for SeedWorld
My SeedWorld voxel engine is getting its own blog, since it will be used to make a game out of it. It will be an open-ended RPG in the visual style of Cube World. I will be documenting the progress …...
View ArticleECS is officially the bomb!
Over the last week and a half, I have been working on my own ECS framework. This is a side project away from my main voxel game, but it is something I wanted to do in order to be able … Continue reading →
View ArticleApplying ECS to a simple game
I’ve been going back to work on my Entity-Component-System framework. Aside from being a side project, I will also plan to use it for my voxel platform game. I’ve already created a Minimum Viable...
View Article