SeedWorld (my voxel world engine) first update
So here’s what I’ve been working on for the past two weeks. It seems that I have wanted to do a procedural voxel style world for some time and now have just started, only 4 years late on the voxel/cube...
View ArticleNew Blog for SeedWorld
My SeedWorld voxel engine is getting its own blog, since it will be used to make a game out of it. It will be an open-ended RPG in the visual style of Cube World. I will be documenting the progress …...
View ArticleECS is officially the bomb!
Over the last week and a half, I have been working on my own ECS framework. This is a side project away from my main voxel game, but it is something I wanted to do in order to be able … Continue reading →
View ArticleApplying ECS to a simple game
I’ve been going back to work on my Entity-Component-System framework. Aside from being a side project, I will also plan to use it for my voxel platform game. I’ve already created a Minimum Viable...
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